Game C++ Programming - Kenwright - 書籍 - Independently Published - 9798653531095 - 2020年6月12日
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Game C++ Programming

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¥ 3.010
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発送予定日 2026年1月21日 - 2026年2月3日
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Game C++ Programming A Practical Introduction presents a beginners approach to writing concise and clear programs for real-time gaming environments. We give simplified implementation examples to help the reader gain a solid understanding while mentioning pitfalls and tricks. The book explains basic principles all the way through to testing and coding, while illustrating and demonstrating examples to give the reader a solid grasp of the topic. The book follows a beginners approach, introducing principles and problems related to the different C++ concepts, including arrays, vectors, and pointers. All in all, the book presents a practical point of view with implementation details, limitations, engineering workarounds and common pitfalls. Master the basic maths and principles needed to write fast, robust and clear software programsCode real-time simulations, such as animated graphics and physics systemsUnderstand how to write code quickly and reliably that can be read by others easily and quickly Develop an understanding of programming C++ inaccuracies, numerical problems, approximations and how to deal with them

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2020年6月12日
ISBN13 9798653531095
出版社 Independently Published
ページ数 116
寸法 152 × 229 × 6 mm   ·   163 g
言語 英語  

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