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Game C++ Programming Kenwright
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Game C++ Programming
Kenwright
Game C++ Programming A Practical Introduction presents a beginners approach to writing concise and clear programs for real-time gaming environments. We give simplified implementation examples to help the reader gain a solid understanding while mentioning pitfalls and tricks. The book explains basic principles all the way through to testing and coding, while illustrating and demonstrating examples to give the reader a solid grasp of the topic. The book follows a beginners approach, introducing principles and problems related to the different C++ concepts, including arrays, vectors, and pointers. All in all, the book presents a practical point of view with implementation details, limitations, engineering workarounds and common pitfalls. Master the basic maths and principles needed to write fast, robust and clear software programsCode real-time simulations, such as animated graphics and physics systemsUnderstand how to write code quickly and reliably that can be read by others easily and quickly Develop an understanding of programming C++ inaccuracies, numerical problems, approximations and how to deal with them
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2020年6月12日 |
| ISBN13 | 9798653531095 |
| 出版社 | Independently Published |
| ページ数 | 116 |
| 寸法 | 152 × 229 × 6 mm · 163 g |
| 言語 | 英語 |