Game Collision Detection: a Practical Introduction - Kenwright - 書籍 - Createspace - 9781511964104 - 2015年4月30日
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Game Collision Detection: a Practical Introduction


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Publisher Marketing: Collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games. Collision detection is not just a true or false answer to the question if two objects are touching, it is essential to detect the physical interaction between objects and the environment accurately, such as, contact points, penetration depths, and separating normals. In fact, not only does the collision data need to be accurate for games, it needs to be fast. We explain collision detection algorithm principles and implementation details for use in interactive environments and physic-based simulators. We explain basic mathematical concepts and geometric principles (e.g., vectors, cross product, and plane equation). This textbook is designed to introduce the reader to the exciting topic of collision detection in virtual environments from a practical perspective. Organized around the central concept of collision detection, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. It is also one of the purposes of this book to introduce the reader to the development aspect of game and real-time interactive software.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2015年4月30日
ISBN13 9781511964104
出版社 Createspace
ページ数 148
寸法 152 × 229 × 8 mm   ·   208 g

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