Game Inverse Kinematics: A Practical Introduction - Kenwright - 書籍 -  - 9798670628204 - 2020年7月29日
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Game Inverse Kinematics: A Practical Introduction

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¥ 9.778
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発送予定日 年7月21日 - 年8月6日
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Game Inverse Kinematics a practical introduction presents a beginners guide to getting started with inverse kinematics. In this book, a broad range of inverse kinematic techniques are explained from a practical perspective. The reader is introduced to the exciting topic using practical examples. The book explains basic principles all the way through to testing and coding, while illustrating and explaining working samples to give the reader a solid grasp of the topic. Master the basic maths and principles needed to incorporate inverse kinematics into your simulationCode 2D and 3D inverse kinematic simulations, such as articulated characters and pulley systemsConstruct kinematic structures for generated character posesDevelop an understanding for simulation inaccuracies, numerical problems, approximations, and how to deal with themThis book is intended to serve as an introductory text, but it also offers experienced developers a useful perspective on aspects of inverse kinematic techniques with which they may not have deep experience. As always, minimal working examples are provided, making it an excellent jumping off point for those who wish to dig deeper into any particular aspects of inverse kinematics. The book follows a step-by-step approach, introducing basic principles and problems related to the different inverse kinematic techniques, including analytical, heuristic, and global approaches. The book explains concepts from a practical point of view with implementation details, limitations, engineering workarounds, and common pitfalls.


132 pages

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2020年7月29日
ISBN13 9798670628204
ページ数 132
寸法 152 × 229 × 7 mm   ·   185 g
言語 英語  

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