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Retro Web-Based Game Programming: Second Edition Kenwright
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Retro Web-Based Game Programming: Second Edition
Kenwright
Retro Game Programming for the Web provides a beginners guide to getting started developing games and interactive web-based applications. The book focuses on the practical aspects with code samples and projects to get you started. The book has been formatted and designed with sample listings and support material, so whether or not you are currently an expert in web development, actively working with an existing framework, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into web-based games, this book may help you make that significant decision. The book introduces core mathematic fundamentals in addition to creating special effects and techniques such as collision detection and object management. The text is organised to guide the reader through the exciting topic of retro games programming from a ground-up hands-on perspective. Organized around browser-based languages (Javascript, CSS and HTML), the book includes numerous simplified practical examples in the body of the text as well as technical explanations on limitations and engineering solutions.
162 pages
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2020年4月30日 |
| ISBN13 | 9798642078310 |
| 出版社 | Independently Published |
| ページ数 | 162 |
| 寸法 | 152 × 229 × 9 mm · 226 g |
| 言語 | 英語 |