Making Puzzle Browser Games - Stephen Gose - 書籍 -  - 9798642031452 - 2018年5月1日
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Making Puzzle Browser Games

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発送予定日 年7月21日 - 年8月6日
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Discover how to create online "Puzzle" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "JigSaw & Slider" Puzzle games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in the purchased book. I would like to guide you in creating several types of "Puzzle" game mechanics using an innovative approach with Phaser III. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Puzzle" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: - Use either the Phaser JS Gaming Framework either v2.x.x or v3.16+.- How to integrate "Puzzle" game mechanics into other game genres such as Detective adventure and spy stories!- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.- Analyze current business demand for this game's genre, how and where to deploy it.- Automatically generate various game board features. If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2018年5月1日
ISBN13 9798642031452
ページ数 190
寸法 216 × 280 × 12 mm   ·   621 g
言語 英語  

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