Game Physics - Kenwright - 書籍 - Independently Published - 9798587005969 - 2020年12月26日
カバー画像とタイトルが一致しない場合、正しいのはタイトルです

Game Physics


商品が入荷したらメールで通知を受け取る
プロフィールはありますか? ログイン
iMusicのウィッシュリストに追加

Game Physics (A Practical Introduction) provides an introductory guide to getting started with game physics from a practical perspective. The text has been formatted and designed using minimal working examples to support material, so whether or not you are currently an expert in physics, actively working with an existing engine, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into writing your own physics-engine from the ground up, this book may help you make that significant decision. - Master the basic maths and physics needed to incorporate realism into your games- Understand how forces such as gravity, friction and wind can be added to your gaming environment- Code 2D and 3D physics simulations, like rag-dolls and smashables - Construct particle systems for simulating effects, such as fire, dust and smoke- Develop an understanding of simulation inaccuracies, numerical problems and approximations and how to manage them The book reviews core mathematic fundamentals in addition to creating physic-based effects and techniques such as particles, smashable objects, ragdolls, hair and cloth effects all the way through to articulated rigid body systems. The text is organised to introduce the reader to the exciting topic of physics for games from a grounds-up hands-on perspective. Organized around simplified examples, the book includes numerous practical listings in the body of the text as well as explaining technical limitations and engineering solutions.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2020年12月26日
ISBN13 9798587005969
出版社 Independently Published
ページ数 316
寸法 203 × 254 × 21 mm   ·   870 g
言語 英語  

Kenwrightの他の作品を見る

すべて表示