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Procedural Content Generation in Games - Computational Synthesis and Creative Systems Noor Shaker Softcover reprint of the original 1st ed. 2016 edition
Procedural Content Generation in Games - Computational Synthesis and Creative Systems
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
237 pages, 60 Tables, color; 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p.
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2018年6月28日 |
| ISBN13 | 9783319826431 |
| 出版社 | Springer International Publishing AG |
| ページ数 | 237 |
| 寸法 | 234 × 154 × 19 mm · 398 g |
| 言語 | ドイツ語 |