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Game Engine Architecture: Volume II, Graphics, Motion, and Sound Jason Gregory 第4 版
Game Engine Architecture: Volume II, Graphics, Motion, and Sound
Jason Gregory
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2026年4月21日 |
| ISBN13 | 9781041162582 |
| 出版社 | Taylor & Francis Ltd |
| ページ数 | 700 |
| 寸法 | 150 × 220 × 20 mm · 1,48 kg |