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Digital Sculpting Greg Spencer
Digital Sculpting
Greg Spencer
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox, other digital sculpting software and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth information are incluced, each challenging them with progressively more complex models as they go on. Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2021年4月16日 |
| ISBN13 | 9798739089410 |
| 出版社 | Independently Published |
| ページ数 | 44 |
| 寸法 | 127 × 203 × 2 mm · 54 g |
| 言語 | 英語 |