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Experiments in Automated Generation of Games: Basics, Concepts and Methods A. Rauf Baig
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Experiments in Automated Generation of Games: Basics, Concepts and Methods
A. Rauf Baig
Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function.
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2010年10月8日 |
| ISBN13 | 9783843360241 |
| 出版社 | LAP LAMBERT Academic Publishing |
| ページ数 | 148 |
| 寸法 | 226 × 8 × 150 mm · 238 g |
| 言語 | ドイツ語 |