Interactive Elastic Two-layer Soft Body Simulation with Opengl - Miao Song - 書籍 - LAP LAMBERT Academic Publishing - 9783838341378 - 2010年6月22日
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Interactive Elastic Two-layer Soft Body Simulation with Opengl

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発送予定日 年8月10日 - 年8月20日
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This work presents a 2-layer uniform facet elastic object for real-time simulation based on physics modeling. It describes the elastic object procedural modeling algorithm with particle system from the simplest 1D object, to more complex 2D and 3D objects. The 2-layered elastic object consists of inner and outer mass spring surfaces and compressible internal pressure. The density of the inner layer can be different from the outer layer; the motion of the inner layer can be opposite to the motion of the outer layer. These special features, which cannot be achieved by a single layered object, result in improved imitation of a soft body, such as tissue's liquidity non-uniform deformation. The construction of the 2-layered elastic object is closer to the real tissue's physical structure. The inertial behavior of the elastic object is well illustrated in environments with gravity and collisions with the environment. The collision detection is defined by the collision penalty method and the motion of the object is guided by the Ordinary Differential Equation computation. Users can interact with the modeled objects, deform them, and observe the response to their action in real-time.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2010年6月22日
ISBN13 9783838341378
出版社 LAP LAMBERT Academic Publishing
ページ数 108
寸法 225 × 6 × 150 mm   ·   179 g
言語 ドイツ語  

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