Persistent Storage for an Online Game's Statistics: Construction and Evaluation of a Real Time Database with Using Stored Procedures and Optimizing Queries Execution Time - Seyed Ali Azimi - 書籍 - LAP LAMBERT Academic Publishing - 9783659548710 - 2014年6月11日
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Persistent Storage for an Online Game's Statistics: Construction and Evaluation of a Real Time Database with Using Stored Procedures and Optimizing Queries Execution Time

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発送予定日 年10月13日 - 年10月23日
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Online games are getting popular among players these days. Displaying the latest game logs, top scores and best players makes these games exciting and this excitement affects players spend more time, try harder to achieve higher scores. In game industry, the game logs and related scoring data are usually stored in relational databases which grow enormously in size and have to be maintained and remain responsive as a critical component of the online games. Having a well-designed and responsive database structure is a key factor for an online game to remain functioning with the large volumes of data and thousands of concurrent transactions. An optimized approach is proposed toward designing a persistence layer and related databases for having an improved storage mechanism for online games. To do this, firstly the proposed database design phase is described which includes conceptual design, logical design including normalization and physical design. Then to attain the goal of improving performance, some standard features of DBMS systems, namely, stored procedures are utilized to optimize query performance and decrease bandwidth usage.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2014年6月11日
ISBN13 9783659548710
出版社 LAP LAMBERT Academic Publishing
ページ数 52
寸法 152 × 229 × 3 mm   ·   96 g
言語 ドイツ語