Gamification: a Motivational Tool for Achieving Serious Tasks - Sheila Daisy Inkoom Larsen - 書籍 - GlobeEdit - 9783639786194 - 2014年9月2日
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Gamification: a Motivational Tool for Achieving Serious Tasks

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発送予定日 年11月24日 - 年12月10日
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How do you get a six-year old to remember the multiplication table or a third grader to remember the geographical points of a country? One suggestion could be, incorporating games into activities that are not so fun to do. Games have for centuries been a part of human past-times where we partook in them on either professional or amateur planes. However, in recent times the essence of games has been enhanced in other aspects of our lives such as in education. Being one of many factors that increase motivation when properly implemented, Gamification - games combined with other tasks - has come to stay. Thanks to technology, the forms and platforms of games are so advanced that trivial things like sounds, images and points have become elements of motivation. As a motivational tool Gamification can and is being used to get children of school going age and adults as well to participate in serious task.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2014年9月2日
ISBN13 9783639786194
出版社 GlobeEdit
ページ数 132
寸法 152 × 229 × 8 mm   ·   204 g
言語 英語