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Product Placement in Video Games Oliver Kopinits
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Product Placement in Video Games
Oliver Kopinits
The video game industry has seen great evolution in terms of technological possibilities as well as audience. These changes make advertising in video games an attractive addition to the marketing mix. But after great hype around 2007, advertising in video games has hardly been the main topic of any recent literature. The paper thus tries to update previously written literature and evaluate this additional advertising method. By reviewing updated literature and conducting expert interviews, the thesis concludes that in-game advertising will not anytime soon be able to replace any other strategy in the marketing mix. However, due to its interactive nature and the almost endless creative possibilities, it can effectively complement the marketing mix.
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2013年12月12日 |
| ISBN13 | 9783639490596 |
| 出版社 | AV Akademikerverlag |
| ページ数 | 136 |
| 寸法 | 150 × 8 × 225 mm · 208 g |
| 言語 | 英語 |