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Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers - Information Systems and Applications, incl. Internet / Web, and HCI Guido Brunnett 2015 edition
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Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers - Information Systems and Applications, incl. Internet / Web, and HCI
Guido Brunnett
Jacket Description/Back: Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses usually sight, sound, and touch in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence."Table of Contents: VR Environments.- Live Will Never Be the Same! How Broadcasting Might Influence the Acceptance and Widespread Usage of Augumented Reality.- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot Markerless Tracking and Feedback for Realtime Animation Control.- VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions.- Underwater Mixed Environments.- Interaction and User Experience A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces.- Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors.- Hand Pose Recognition Overview and Current Research.- Virtual Humans.- Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness.- VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients.- Hierarchical Method for Segmentation by Classification of Motion Capture Data.- Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters.- Tele-Existence.- Technical Report: Exploring Human Surrogate Characteristics.- Telexistence: Past, Present, and Future."
261 pages, 121 black & white illustrations, biography
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2015年4月9日 |
| ISBN13 | 9783319170428 |
| 出版社 | Springer International Publishing AG |
| ページ数 | 261 |
| 寸法 | 155 × 235 × 14 mm · 4,16 kg |
| 言語 | ドイツ語 |
| 編集者 | Brunnett, Guido |
| 編集者 | Coquillart, Sabine |
| 編集者 | Van Liere, Robert |
| 編集者 | Vasa, Libor |
| 編集者 | Welch, Gregory |