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Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence Matthew Guzdial 2022 edition
Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence
Matthew Guzdial
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
238 pages, 63 Illustrations, color; 19 Illustrations, black and white; XIII, 238 p. 82 illus., 63 il
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2023年12月7日 |
| ISBN13 | 9783031167218 |
| 出版社 | Springer International Publishing AG |
| ページ数 | 238 |
| 寸法 | 150 × 220 × 10 mm · 408 g |
| 言語 | ドイツ語 |