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Learning Game Design Characteristics through the study of flow and the Elemental Quiana D Bradshaw
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Learning Game Design Characteristics through the study of flow and the Elemental
Quiana D Bradshaw
Two models Elemental Tetrad Model (Schell, 2008) and the Flow Model (Csikszentmihalyi, 2008) are used to explore what makes these games engaging and the study concludes with observations on how to incorporate those elements into learning games. In my study, have used the mixed methods research method that will give a comprehensive outlook of my research the study examined what levels of elements from the Elemental Tetrad: Aesthetics, mechanics, story, and technology. (Schell, 2008) The Flow model has emotions that an individual reaches to achieve a certain level or motivation during an event. The emotions were anxiety, worry, relaxation, arousal, apathy, flow, and boredom. (Csikszentmihalyi, 2008). The elements and emotions are important when implementing learning game design in academic environments.
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2017年11月16日 |
| ISBN13 | 9781979773355 |
| 出版社 | Createspace Independent Publishing Platf |
| ページ数 | 182 |
| 寸法 | 216 × 280 × 10 mm · 435 g |
| 言語 | 英語 |