Unity Game Development Scripting - Kyle D'Aoust - 書籍 - Packt Publishing Limited - 9781783553631 - 2014年12月22日
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Unity Game Development Scripting

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発送予定日 年3月31日 - 年4月17日
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Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

About This Book

  • Write customizable scripts that are easy to adjust to suit the needs of different projects
  • Combine your knowledge of modular scripting elements to build a complete game
  • Build key game features, from player inventories to friendly and enemy artificial intelligence

Who This Book Is For

If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.

In Detail

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before.

In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.


202 pages

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2014年12月22日
ISBN13 9781783553631
出版社 Packt Publishing Limited
ページ数 202
寸法 190 × 234 × 15 mm   ·   353 g
言語 英語