Unity AI Programming Essentials - Curtis Bennett - 書籍 - Packt Publishing Limited - 9781783553556 - 2014年12月22日
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Unity AI Programming Essentials

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発送予定日 年3月31日 - 年4月17日
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Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

About This Book

  • Implement pathfinding, pathfollowing, and use navigation mesh generation to move your AI characters within the game environment
  • Use behaviour trees to design logic for your game characters and make them ?think?
  • A practical guide that will not only cover the basics of AI frameworks but also will teach how to customize them

Who This Book Is For

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.

In Detail

Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism.

This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks.


162 pages

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2014年12月22日
ISBN13 9781783553556
出版社 Packt Publishing Limited
ページ数 162
寸法 234 × 193 × 13 mm   ·   290 g
言語 英語