Gamification: Playing for Profits - Chris Collins - 書籍 - Syndicate X Publishing - 9781733394536 - 2020年5月21日
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Gamification: Playing for Profits 3rd edition


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Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.

The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.

From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.

Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:

Why every Gamification system starts with a goal and a prize How your MVP (Most Value Product) can make or break results Why a shift meeting to present the game is an essential pivot point to success

Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.


184 pages, 25 Illustrations

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2020年5月21日
ISBN13 9781733394536
出版社 Syndicate X Publishing
ページ数 184
寸法 140 × 216 × 10 mm   ·   217 g
言語 英語  

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