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History of Computer Art Thomas Dreher
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History of Computer Art
Thomas Dreher
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2020年8月20日 |
| ISBN13 | 9781716855818 |
| 出版社 | Lulu.com |
| ページ数 | 562 |
| 寸法 | 148 × 210 × 43 mm · 1,05 kg |
| 言語 | 英語 |
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