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Exploring physics with computer animation and PhysGL
T J Bensky
Exploring physics with computer animation and PhysGL
T J Bensky
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
Media | Books Hardcover Book (Book with hard spine and cover) |
Released | November 1, 2016 |
ISBN13 | 9781643278551 |
Publishers | Morgan & Claypool Publishers |
Pages | 140 |
Dimensions | 178 × 254 × 10 mm · 467 g |
Language | English |
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