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Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study (Premier Reference Source) Young Kyun Baek First edition
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発送予定日 年10月5日 - 年10月15日
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Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study (Premier Reference Source)
Young Kyun Baek
In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field.
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2010年5月31日 |
| ISBN13 | 9781615207138 |
| 出版社 | Information Science Reference |
| ページ数 | 392 |
| 寸法 | 215 × 28 × 280 mm · 1,22 kg |
| 言語 | 英語 |
| 寄稿者 | Young Kyun Baek |