Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study (Premier Reference Source) - Young Kyun  Baek - 書籍 - Information Science Reference - 9781615207138 - 2010年5月31日
カバー画像とタイトルが一致しない場合、正しいのはタイトルです

Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study (Premier Reference Source) First edition

価格
¥ 33.763
税抜

遠隔倉庫からの取り寄せ

発送予定日 年10月5日 - 年10月15日
Young Kyun Baek の新しいリリースのお知らせを受け取る
iMusicのウィッシュリストに追加

まだ評価がありません

In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field.

As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

メディア 書籍     Hardcover Book   (ハードカバー付きの本)
リリース済み 2010年5月31日
ISBN13 9781615207138
出版社 Information Science Reference
ページ数 392
寸法 215 × 28 × 280 mm   ·   1,22 kg
言語 英語  
寄稿者 Young Kyun Baek

同じ出版社からのその他の記事