Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics and Animation) - Craig Kaplan - 書籍 - Morgan and Claypool Publishers - 9781608450176 - 2009年9月1日
カバー画像とタイトルが一致しない場合、正しいのはタイトルです

Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics and Animation) 第1 版


商品が入荷したらメールで通知を受け取る
プロフィールはありますか? ログイン
Craig Kaplan の新しいリリースのお知らせを受け取る
iMusicのウィッシュリストに追加

まだ評価がありません

Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2009年9月1日
ISBN13 9781608450176
出版社 Morgan and Claypool Publishers
ページ数 116
寸法 191 × 235 × 6 mm   ·   213 g
言語 英語  

Craig Kaplanの他の作品を見る

すべて表示