Biologically Inspired Artificial Intelligence for Computer Games - Darryl Charles - 書籍 - IGI Publishing - 9781591406464 - 2011年4月28日
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発送予定日 年7月21日 - 年8月6日
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Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game. Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune systems, swarms, and shows using case studies for each to display how they may be applied to computer games. This book spans the divide which currently exists between the academic research community working with advanced artificial intelligence techniques and the games programming community which must create and release new, robust, and interesting games on strict deadlines, thereby creating an invaluable collection supporting both technological research and the gaming industry.

メディア 書籍     Hardcover Book   (ハードカバー付きの本)
リリース済み 2011年4月28日
ISBN13 9781591406464
出版社 IGI Publishing
ページ数 278
寸法 180 × 20 × 258 mm   ·   712 g
言語 英語  
寄稿者 Colin Fyfe
寄稿者 Daniel Livingstone
寄稿者 Darryl Charles
寄稿者 Stephen Mcglinchey

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