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3D Engine Design for Virtual Globes Patrick Cozzi 第1 版
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3D Engine Design for Virtual Globes
Patrick Cozzi
Supported with code examples and the authors? real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include:
Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design520 pages, Illustrations (chiefly col.), maps (some col.)
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2011年6月24日 |
| ISBN13 | 9781568817118 |
| 出版社 | Taylor & Francis Inc |
| ページ数 | 516 |
| 寸法 | 190 × 242 × 30 mm · 1,25 kg |
| 言語 | 英語 |