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Gamify Literacy: Boost Comprehension, Collaboration, and Learning Michele Haiken
Gamify Literacy: Boost Comprehension, Collaboration, and Learning
Michele Haiken
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
176 pages
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2017年4月29日 |
| ISBN13 | 9781564843869 |
| 出版社 | International Society for Technology in |
| ページ数 | 176 |
| 寸法 | 233 × 192 × 13 mm · 385 g |