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Transforming Gaming and Computer Simulation Technologies across Industries Brock Dubbels
Transforming Gaming and Computer Simulation Technologies across Industries
Brock Dubbels
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields.
Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.
Topics Covered:
Digital vs. Non-Digital Platforms
Ludic Simulations
Mathematical Simulations
Medical Gaming
Multi-User Virtual Environments
Player Experiences
Player Identification
User Research
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2016年11月23日 |
| ISBN13 | 9781522518174 |
| 出版社 | IGI Global |
| ページ数 | 297 |
| 寸法 | 152 × 229 × 19 mm · 1,04 kg |
| 言語 | 英語 |