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Game Balance
Ian Schreiber
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. The book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
Key Features
- First and only book to explore game balance as a topic in depth
- Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply
- Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs, and battle-tested with real-world game design tasks
- Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve the creation
- Written by award-winning designers with decades of experience in the field
448 pages, 150 Illustrations, color
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2021年8月17日 |
| ISBN13 | 9781498799577 |
| 出版社 | Taylor & Francis Inc |
| ページ数 | 806 |
| 寸法 | 234 × 156 × 40 mm · 1,30 kg |
| 言語 | 英語 |