Sound and Music for Games: The Basics of Digital Audio for Video Games - Robert Ciesla - 書籍 - APress - 9781484286609 - 2022年9月22日
カバー画像とタイトルが一致しない場合、正しいのはタイトルです

Sound and Music for Games: The Basics of Digital Audio for Video Games 1st edition

価格
¥ 7.262
税抜

遠隔倉庫からの取り寄せ

発送予定日 2026年1月8日 - 2026年1月20日
クリスマスプレゼントは1月31日まで返品可能です
iMusicのウィッシュリストに追加

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware.

We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.

What You Will Learn* Understand the fundamentals of digital audio production in the context of video games* Learn about audio integration with popular middleware solutions and APIs* Leverage plugin effects software to sculpt your audio to professional levels* Identify modern audio file formats and how and when to use them* Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.


274 pages, 69 Illustrations, black and white; XIX, 274 p. 69 illus.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2022年9月22日
ISBN13 9781484286609
出版社 APress
ページ数 274
寸法 150 × 220 × 10 mm   ·   456 g
言語 英語  

Robert Cieslaの他の作品を見る

すべて表示