Essential Mathematics for Games and Interactive Applications - James M. Van Verth - 書籍 - Apple Academic Press Inc. - 9781482250923 - 2015年8月26日
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Essential Mathematics for Games and Interactive Applications 第3 版

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発送予定日 年9月4日 - 年9月15日
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Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors? popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors? GDC tutorials.


624 pages, 250 black & white illustrations, 3 black & white tables

メディア 書籍     Hardcover Book   (ハードカバー付きの本)
リリース済み 2015年8月26日
ISBN13 9781482250923
出版社 Apple Academic Press Inc.
ページ数 624
寸法 243 × 200 × 35 mm   ·   1,30 kg
言語 英語  

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