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Cases on Digital Game-based Learning: Methods, Models, and Strategies Youngkyun Baek 第1 版
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Cases on Digital Game-based Learning: Methods, Models, and Strategies
Youngkyun Baek
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.
Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2013年1月31日 |
| ISBN13 | 9781466628489 |
| 出版社 | IGI Global |
| ページ数 | 626 |
| 寸法 | 33 × 178 × 254 mm · 1,36 kg |
| 言語 | 英語 |
| 寄稿者 | Nicola Whitton |
| 寄稿者 | Youngkyun Baek |