Introduction to Game Physics with Box2D - Ian Parberry - 書籍 - Taylor & Francis Inc - 9781466565760 - 2013年2月6日
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Introduction to Game Physics with Box2D 第1 版

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発送予定日 年8月7日 - 年8月25日
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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.


275 pages, 305 black & white illustrations, 24 black & white tables

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2013年2月6日
ISBN13 9781466565760
出版社 Taylor & Francis Inc
ページ数 261
寸法 152 × 230 × 20 mm   ·   458 g
言語 英語  

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