Beyond Edutainment: Exploring the Educational Potential of Computer Games - Simon Egenfeldt-Nielsen - 書籍 - Lulu.com - 9781446768655 - 2011年1月25日
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Beyond Edutainment: Exploring the Educational Potential of Computer Games

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発送予定日 年10月8日 - 年10月26日
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Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2011年1月25日
ISBN13 9781446768655
出版社 Lulu.com
ページ数 208
寸法 210 × 297 × 11 mm   ·   512 g
言語 英語