Gamification Competency Assessments - Life Sciences - Ganesh Shermon - 書籍 - Lulu.com - 9781387226832 - 2017年9月12日
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Gamification Competency Assessments - Life Sciences

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¥ 10.231
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発送予定日 年6月30日 - 年7月16日
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Gamification in Talent Assessments and Competency Management is an engaging mechanic to include games, events, episodes, drama, simulations, experiences, creativity, technology, learning styles, goal orientation, reward desires, human needs, social interactions, senses to high potential talent, employers, experts, analysts and assessors to collaboratively build talent scenarios for a a leadership pipeline. A game designing process of evolution and feedback that is inclusive, behaviorally energizing, fun and learning oriented. It offers players to build upon existing tech platforms and Talent Management - HRIS systems to actively integrate evaluation behaviors to analytics, intelligence, social collaboration, automation to leadership competency and performance based team working. Gamification strives to build upon people's desire to express, seek identity, contribute, reach out to and offer rewards in an innovative way.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2017年9月12日
ISBN13 9781387226832
出版社 Lulu.com
ページ数 258
寸法 210 × 279 × 14 mm   ·   603 g
言語 英語  

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