Learning and Education Games: Volume Two: Bringing Games into Educational Contexts - Karen Schrier Shaenfeld - 書籍 - Lulu.com - 9781329703568 - 2016年4月10日
カバー画像とタイトルが一致しない場合、正しいのはタイトルです

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

価格
¥ 4.995
税抜

遠隔倉庫からの取り寄せ

発送予定日 年10月6日 - 年10月22日
Karen Schrier Shaenfeld の新しいリリースのお知らせを受け取る
iMusicのウィッシュリストに追加

まだ評価がありません

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2016年4月10日
ISBN13 9781329703568
出版社 Lulu.com
ページ数 280
寸法 189 × 246 × 15 mm   ·   503 g
言語 英語