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Evolutionary Artificial Neural Network Weight Tuning to Optimize Decision Making for an Abstract Game Corey M Miller
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Evolutionary Artificial Neural Network Weight Tuning to Optimize Decision Making for an Abstract Game
Corey M Miller
Abstract strategy games present a deterministic perfect information environment with which to test the strategic capabilities of artificial intelligence systems. With no unknowns or random elements,only the competitors' performances impact the results. This thesis takes one such game, Lines of Action, and attempts to develop a competitive heuristic. Due to the complexity of Lines of Action, artificial neural networks are utilized to model the relative values of board states. An application, pLoGANN (Parallel Lines of Action with Genetic Algorithm and Neural Networks),is developed to train the weights of this neural network by implementing a genetic algorithm over a distributed environment. While pLoGANN proved to be designed efficiently, it failed to produce a competitive Lines of Action player, shedding light on the difficulty of developing a neural network to model such a large and complex solution space.
102 pages, Illustrations, black and white
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2012年11月16日 |
| ISBN13 | 9781288307098 |
| 出版社 | Biblioscholar |
| ページ数 | 102 |
| 寸法 | 189 × 246 × 5 mm · 149 g |
| 言語 | 英語 |