3D Game Environments: Create Professional 3D Game Worlds - Luke Ahearn - 書籍 - Taylor & Francis Ltd - 9781138920026 - 2017年4月13日
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3D Game Environments: Create Professional 3D Game Worlds 第2 版


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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website?www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book?all the tools you need in one place.

361 pages, 298 colour line drawings

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2017年4月13日
ISBN13 9781138920026
出版社 Taylor & Francis Ltd
ページ数 331
寸法 179 × 223 × 17 mm   ·   708 g
言語 英語  

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