Game Audio Implementation: A Practical Guide Using the Unreal Engine - Stevens, Richard (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group) - 書籍 - Taylor & Francis Ltd - 9781138777248 - 2015年10月27日
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Game Audio Implementation: A Practical Guide Using the Unreal Engine 第1 版

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発送予定日 年12月17日 - 年12月30日
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you?ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX 

486 pages, 7 colour tables, 112 colour illustrations, 585 colour line drawings

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2015年10月27日
ISBN13 9781138777248
出版社 Taylor & Francis Ltd
ページ数 464
寸法 191 × 235 × 23 mm   ·   1 kg
言語 英語  

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