Computer Games and Technical Communication: Critical Methods and Applications at the Intersection - Routledge Studies in Technical Communication, Rhetoric, and Culture - Jennifer Dewinter - 書籍 - Taylor & Francis Ltd - 9781138710207 - 2017年2月7日
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Computer Games and Technical Communication: Critical Methods and Applications at the Intersection - Routledge Studies in Technical Communication, Rhetoric, and Culture 第1 版

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発送予定日 年9月29日 - 年10月15日
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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.


334 pages

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2017年2月7日
ISBN13 9781138710207
出版社 Taylor & Francis Ltd
ページ数 334
寸法 156 × 234 × 18 mm   ·   620 g
言語 英語  

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