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Game Character Modeling and Animation with 3ds Max Yancey Clinton 第1 版
Game Character Modeling and Animation with 3ds Max
Yancey Clinton
Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
360 pages
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2017年7月27日 |
| ISBN13 | 9781138427808 |
| 出版社 | Taylor & Francis Ltd |
| ページ数 | 360 |
| 寸法 | 243 × 198 × 28 mm · 886 g |
| 言語 | 英語 |