Videogames - Newman, James (Bath Spa University, UK) - 書籍 - Taylor & Francis Ltd - 9780415669160 - 2012年11月16日
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Videogames 第2 版

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発送予定日 年10月20日 - 年11月5日
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In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, 'lived experience', and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.


192 pages, 5 black & white tables, 10 black & white halftones

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2012年11月16日
ISBN13 9780415669160
出版社 Taylor & Francis Ltd
ページ数 192
寸法 233 × 191 × 15 mm   ·   314 g
言語 英語  

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