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GPGPU Programming for Games and Science David H. Eberly 第1 版
GPGPU Programming for Games and Science
David H. Eberly
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core
469 pages
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2020年9月30日 |
| ISBN13 | 9780367659097 |
| 出版社 | Taylor & Francis Ltd |
| ページ数 | 470 |
| 寸法 | 235 × 190 × 22 mm · 880 g |
| 言語 | 英語 |