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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Wes McDermott 第1 版
Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
Wes McDermott
Focuses on the key principles of game design and development by covering the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. This title helps to learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques.
272 pages, 600 colour illustrations, 600 colour illustrations
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2010年10月12日 |
| ISBN13 | 9780240815633 |
| 出版社 | Taylor & Francis Ltd |
| ページ数 | 272 |
| 寸法 | 190 × 245 × 16 mm · 682 g |
| 言語 | ポルトガル語 |