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3D Mesh Geometry Compression with a Set Partitioning Approach: Compressing Mesh Geometry Using Spectral Methods and a Set Partitioning Algorithm Umut Konur
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3D Mesh Geometry Compression with a Set Partitioning Approach: Compressing Mesh Geometry Using Spectral Methods and a Set Partitioning Algorithm
Umut Konur
The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder.
| メディア | 書籍 Paperback Book (ソフトカバーで背表紙を接着した本) |
| リリース済み | 2010年6月6日 |
| ISBN13 | 9783838317410 |
| 出版社 | LAP Lambert Academic Publishing |
| ページ数 | 60 |
| 寸法 | 225 × 4 × 150 mm · 107 g |
| 言語 | ドイツ語 |
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