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GPU PRO 3: Advanced Rendering Techniques Wolfgang Engel 第1 版
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GPU PRO 3: Advanced Rendering Techniques
Wolfgang Engel
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.
Sample programs and source code are available for download on the book's CRC Press web page.
408 pages, ill
| メディア | 書籍 Hardcover Book (ハードカバー付きの本) |
| リリース済み | 2012年2月21日 |
| ISBN13 | 9781439887820 |
| 出版社 | Taylor & Francis Inc |
| ジャンル | Aspects (Academic) > Science / Technology Aspects |
| ページ数 | 408 |
| 寸法 | 198 × 242 × 22 mm · 990 g |
| 言語 | 英語 |
| 編集者 | Engel, Wolfgang |
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