Game Magic: A Designer's Guide to Magic Systems in Theory and Practice - Howard, Jeff (Dakota State University, Madison, USA) - 書籍 - Taylor & Francis Ltd - 9781138427754 - 2017年9月14日
カバー画像とタイトルが一致しない場合、正しいのはタイトルです

Game Magic: A Designer's Guide to Magic Systems in Theory and Practice 第1 版


商品が入荷したらメールで通知を受け取る
プロフィールはありますか? ログイン
Howard, Jeff (Dakota State University, Madison, USA) の新しいリリースのお知らせを受け取る
iMusicのウィッシュリストに追加

まだ評価がありません

他の形態でも入手可能:

Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.

Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.


376 pages

メディア 書籍     Hardcover Book   (ハードカバー付きの本)
リリース済み 2017年9月14日
ISBN13 9781138427754
出版社 Taylor & Francis Ltd
ページ数 376
寸法 150 × 220 × 20 mm   ·   860 g
言語 英語  

同じ出版社からのその他の記事