Video Game Engine Development Guide (Using Xilinx SoC Board) - Ali Al-bayaty - 書籍 - Createspace Independent Publishing Platf - 9781976400940 - 2017年9月13日
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Video Game Engine Development Guide (Using Xilinx SoC Board)

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SFr. 20,99
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発送予定日 年12月8日 - 年12月19日
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About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.

メディア 書籍     Paperback Book   (ソフトカバーで背表紙を接着した本)
リリース済み 2017年9月13日
ISBN13 9781976400940
出版社 Createspace Independent Publishing Platf
ページ数 88
寸法 152 × 229 × 6 mm   ·   176 g
言語 英語  

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